Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: Instantaneous
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.
Material Component:
diamonds worth 300gp, which the spell consumes
Verbal Component:
Revivesco
Verbal Component (Alternative):
Heal and restore, awake and survive; bring back to life, this body revive.
Classes: Cleric, Paladin, Artificer
Domain: Life
Tags: Healing
Source: Player's Handbook [5th Edition] (page 272)
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Spell FAQs
Below are commonly asked questions about this spell. Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to spell questions. If you have a FAQ about this spell that you feel other DM's may wish to know, please send us the message!
Do I need a single diamond worth 300gp to cast Revivify, or can I use multiple?
As long as the total value equals 300gp, you can use as many diamonds as you want to cast Revivify. But they must be diamonds (no rubys, emeralds, etc.).
The DM can decide what to do to the diamonds if the total value equals more than 300 gp (i.e. one 150gp diamond, and a 200 gp diamond).
Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).