Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration
, up to 1 hour
For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
Verbal Component:
Eneria Protectio
Verbal Component (Alternative):
I summon forth an invisible mist; sheild against (acid, cold, fire, lightning, thunder), protect and resist!
Classes: Cleric, Druid, Ranger, Sorcerer, Wizard, Rogue, Artificer
Domain: Cold, Fire, Protection
Tags: Buff, Warding
Source: Player's Handbook [5th Edition] (page 270)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).