Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: 8 hours
For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.
Material Component:
a pinch of diamond dust worth 25gp sprinkled over the target, which the spell consumes
Verbal Component:
Lacerna ex Divinatio Ambigua
Verbal Component (Alternative):
Although a presence, some may suspect, with divination magic, they won't detect.
Classes: Bard, Ranger, Wizard, Rogue
Domain: Knowledge, Trickery
Tags: Deception
Source: Player's Handbook [5th Edition] (page 263)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).