Casting Time: 1 action
Range: Touch (20 ft
*)
Components: V, M
Duration: 1 hour
Save: Dexterity
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Material Component:
a firefly or phosphorescent moss
Verbal Component:
Luminas
Verbal Component (Alternative):
By these words the darkness I smite and summon forth this radiant light.
Classes: Bard, Cleric, Sorcerer, Wizard, Rogue, Artificer
Domain: Light
Tags: Creation, Utility
Source: Player's Handbook [5th Edition] (page 255)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).