Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: Instantaneous
Conditions: Charmed
, Petrified
You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target:
- One effect that charmed or petrified the target
- One curse, including the target's attunement to a cursed magic item
- Any reduction to one of the target's ability scores
- One effect reducing the target's hit point maximum
Material Component:
diamond dust worth at least 100gp, which the spell consumes
Verbal Component:
Maxima Reparatio
Verbal Component (Alternative):
(Insert name of Deity), I beseech you and pray, restore my friend, so we can be on our way.
Classes: Bard, Cleric, Druid, Artificer
Domain: Life
Tags: Healing
Source: Player's Handbook [5th Edition] (page 246)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).