Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: 1 hour
Conditions: Paralyzed
, Restrained
You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.
The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.
Material Component:
a leather strap, bound around the arm or a similar appendage
Verbal Component:
Liberas Mobilitas
Verbal Component (Alternative):
With this blessing of improvement, let no impediment slow your movement.
Classes: Bard, Cleric, Druid, Ranger, Artificer
Domain: Travel, War
Tags: Buff, Movement
Source: Player's Handbook [5th Edition] (page 244)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).