Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls
Range: 60 ft
Components: V, M
Duration: 1 minute
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
Material Component:
a small feather or piece of down
Verbal Component:
Cadere Pluma
Verbal Component (Alternative):
Falling flight, dropping light.
Classes: Bard, Sorcerer, Wizard, Rogue, Artificer
Domain: Travel
Tags: Utility
Source: Player's Handbook [5th Edition] (page 239)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).