Casting Time: 1 action
Range: 60 ft (5 ft
*)
Components: S, M
Duration: Instantaneous
Damage Type: Multiple
Save: Dexterity
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.
The Cold damage increases by 1d6 for each spell slot level above 1.
Material Component:
a drop of water or piece of ice
Classes: Druid, Sorcerer, Wizard, Rogue
Domain: Cold
Tags: Combat, Damage
Source: Player's Handbook (2024) (page 287)
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