Casting Time: 1 action
Range: 60 ft
Components: V, S, M
Duration: Instantaneous
Damage Type: Force
Save: Dexterity
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
Material Component:
a lodestone and a pinch of dust
Verbal Component:
Disgregatio
Verbal Component (Alternative):
I summon forth a twist of fate, to make my target disintegrate.
Classes: Sorcerer, Wizard
Tags: Damage
Source: Player's Handbook [5th Edition] (page 233)
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Spell FAQs
Below are commonly asked questions about this spell. Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to spell questions. If you have a FAQ about this spell that you feel other DM's may wish to know, please send us the message!
If disintegrate reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash?
Yes. The disintegrate spell turns you into dust only if the spell's damage
leaves you with 0 hit points. If you're a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you. [source: Sage Advice Compendium]
What happens if a druid using Wild Shape is reduced to 0 hit points by disintegrate? Does the druid simply leave beast form?
The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated. [source: Sage Advice Compendium]
Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).