Shops & Vendors

Magic Item Shop

Your campaign may include shops and collectors that sell magic items. While these shops often contain a variety of mundane magic items, some of these shops include rarer and more powerful items. Small towns may have an item or two (if they have any magic items at all), while large cities and capitals may have several collectors offering the largest selection. You can choose a town size below, and items will be randomly rolled. Alternatively, you can choose your own search parameters, selecting the rarity and numbers of items you want.

Note: When selling magical items, the Dungeon Master should carefully note the levels of the player characters, and adjust the magic items you are offering your players (you do not want low level characters obtaining rare or very rare items, as it can unbalance the game). Also, the tables below do not offer any Legendary items. Legendary items should require a quest or adventure, and shouldn't be handed to players easily.



Query: Shop in a Small City

Item
Rarity
Attune
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
Rarity: C
Attunement: N
Cost: 40 gp
Cheap: 32 gp
Expensive: 80 gp
Weight: 3 lb.
Rarity: C
Attunement: Y
Cost: 100 gp + instrument
Cheap: 80 gp
Expensive: 200 gp
Weight: instrument weight
Rarity: U
Attunement: Y
Cost: 3000 gp
Cheap: 2,400 gp
Expensive: 6,000 gp
Weight:
Rarity: U
Attunement: N
Cost: 1500 gp
Cheap: 1,200 gp
Expensive: 3,000 gp
Weight: 1 lb.
Rarity: R
Attunement: Y
Cost: 5000 gp
Cheap: 4,000 gp
Expensive: 10,000 gp
Weight: 3 lb.
Rarity: R
Attunement: Y
Cost: 60000 gp
Cheap: 48,000 gp
Expensive: 120,000 gp
Weight: 3 lb.
Note: The values listed above are based on the homebrew Sane Price Guide. However, if you click a magic item's link, you will also see the official DMG Value.

Homebrew Common Items

Below are several user created COMMON magic items. Many of these items have little (if any) use in combat, but can be used to make a magic shop more interesting. In addition, you might want to check out our magic trinket table/generator.

Item
Rarity
Attune
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
Rarity: C
Attunement: N
Cost: 50 gp
Cheap: 40 gp
Expensive: 100 gp
Weight:
Rarity: C
Attunement: N
Cost: 25 gp
Cheap: 20 gp
Expensive: 50 gp
Weight: 1 lb.
Rarity: C
Attunement: N
Cost: 100 gp
Cheap: 80 gp
Expensive: 200 gp
Weight:
Rarity: C
Attunement: N
Cost: 10 gp
Cheap: 8 gp
Expensive: 20 gp
Weight:
Rarity: C
Attunement: N
Cost: 25 gp
Cheap: 20 gp
Expensive: 50 gp
Weight:
Rarity: C
Attunement: Y
Cost: 50 gp
Cheap: 40 gp
Expensive: 100 gp
Weight:
Rarity: C
Attunement: N
Cost: 50 gp
Cheap: 40 gp
Expensive: 100 gp
Weight: 4 lb.
Rarity: C
Attunement: Y
Cost: 50 gp
Cheap: 40 gp
Expensive: 100 gp
Weight: 1 lb.
Rarity: C
Attunement: N
Cost: 50 gp
Cheap: 40 gp
Expensive: 100 gp
Weight: 8 lb.
Rarity: C
Attunement: N
Cost: 250 gp
Cheap: 200 gp
Expensive: 500 gp
Weight: 1 lb.
Note: The values listed above are based on the homebrew Sane Price Guide. However, if you click a magic item's link, you will also see the official DMG Value.


ADVERTISING - PLEASE SUPPORT THIS SITE
Visit the Thieves Guild for more Resources
www.thievesguild.cc