D&D Tack, Harness and Drawn Vehicles
D&D Equipment & Supplies

Tack, Harness & Drawn Vehicles



Low Cost Multiplier:
High Cost Multiplier:
Item
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
Tack, Harness & Drawn Vehicles
Bit and Bridle
Cost: 2 gp
Cheap: 16 sp
Expensive: 4 gp
Weight: 1 lb.
Cost: 100 gp
Cheap: 80 gp
Expensive: 200 gp
Weight: 600 lb.
A four-wheeled passenger vehicle pulled by one or more horses.
Carriage Carrying Capacity

An animal pulling a carriage, cart, chariot, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Below is how much weight the vehicle can carry with a single specific animal.

Carrying Capacity:
Animal
Animal Cost
Animal Carry Capacity
Carriage Capacity
Camel
Cost: 50 gp
Ani. Carry: 480 lb.
Carriage Pull: 1800 lb.
Donkey or Mule
Cost: 8 gp
Ani. Carry: 420 lb.
Carriage Pull: 1500 lb.
Elephant
Cost: 200 gp
Ani. Carry: 1320 lb.
Carriage Pull: 6000 lb.
Horse, Draft
Cost: 50 gp
Ani. Carry: 540 lb.
Carriage Pull: 2100 lb.
Horse, Riding
Cost: 75 gp
Ani. Carry: 480 lb.
Carriage Pull: 1800 lb.
Pony
Cost: 30 gp
Ani. Carry: 225 lb.
Carriage Pull: 525 lb.
Warhorse
Cost: 400 gp
Ani. Carry: 540 lb.
Carriage Pull: 2100 lb.
Axe Beak
Cost: 50 gp
Ani. Carry: 420 lb.
Carriage Pull: 1500 lb.
Ox
Cost: 15 gp
Ani. Carry: 1000 lb.
Carriage Pull: 4400 lb.
† The weight of the vehicle has already been subtracted. Be sure to subtract the weight of any drivers.
Cost: 15 gp
Cheap: 12 gp
Expensive: 30 gp
Weight: 200 lb.
A heavy, usually horse-drawn, 2-wheeled vehicle used for farming or transporting freight.
Cart Carrying Capacity

An animal pulling a carriage, cart, chariot, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Below is how much weight the vehicle can carry with a single specific animal.

Carrying Capacity:
Animal
Animal Cost
Animal Carry Capacity
Cart Capacity
Camel
Cost: 50 gp
Ani. Carry: 480 lb.
Cart Pull: 2200 lb.
Donkey or Mule
Cost: 8 gp
Ani. Carry: 420 lb.
Cart Pull: 1900 lb.
Elephant
Cost: 200 gp
Ani. Carry: 1320 lb.
Cart Pull: 6400 lb.
Horse, Draft
Cost: 50 gp
Ani. Carry: 540 lb.
Cart Pull: 2500 lb.
Horse, Riding
Cost: 75 gp
Ani. Carry: 480 lb.
Cart Pull: 2200 lb.
Pony
Cost: 30 gp
Ani. Carry: 225 lb.
Cart Pull: 925 lb.
Warhorse
Cost: 400 gp
Ani. Carry: 540 lb.
Cart Pull: 2500 lb.
Axe Beak
Cost: 50 gp
Ani. Carry: 420 lb.
Cart Pull: 1900 lb.
Ox
Cost: 15 gp
Ani. Carry: 1000 lb.
Cart Pull: 4800 lb.
† The weight of the vehicle has already been subtracted. Be sure to subtract the weight of any drivers.
Cost: 20 gp
Cheap: 16 gp
Expensive: 40 gp
Weight: 300 lb.
A dogsled can only be used for travel in areas where snow is abundant. An empty sled has room at the back for one driver. Dog sleds can travel 1 mile per hour. In snowy mountains, the travel time is cut in half.

A sled dog costs 50 gp and can pull 360 pounds. Sled dogs must take a short rest after pulling a sled for 1 hour; otherwise, they gain one level of exhaustion. Dogs are also expensive and require food, water, and shelter.

Optional (unofficial): A sled is built to be pulled by no more than 4 dogs.
Dog Sled Carrying Capacity

A sled is an exception to the normal carrying capacity rules for vehicles (5x the animal's base carrying weight). According to official rules: "A sled dog costs 50 gp and can pull 360 pounds."

Carrying Capacity:
Animal
Animal Cost
Animal Carry Capacity
Dog Sled Capacity
1 Dog
Cost: 50 gp
Ani. Carry: 165 lb.
Sled Pull: 60 lb.
2 Dogs
Cost: 100 gp
Ani. Carry: 165 lb. ea.
Sled Pull: 420 lb.
3 Dogs
Cost: 165 gp
Ani. Carry: 165 lb. ea.
Sled Pull: 780 lb.
4 Dogs
Cost: 200 gp
Ani. Carry: 165 lb. ea.
Sled Pull: 1140 lb.
† The weight of the vehicle has already been subtracted. Be sure to subtract the weight of any drivers.
Unofficial: While a sled dog can pull 360 lbs., the rules say nothing about the animal's carrying capacity. A wolf has a strength of 12, which means a carrying capacity of 180. Since a wolf is comparable in size and strength, we use the same carrying capacity.
Cost: 250 gp
Cheap: 200 gp
Expensive: 500 gp
Weight: 100 lb.
Chariot Carrying Capacity

An animal pulling a carriage, cart, chariot, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Below is how much weight the vehicle can carry with a single specific animal.

Carrying Capacity:
Animal
Animal Cost
Animal Carry Capacity
Chariot Capacity
Camel
Cost: 50 gp
Ani. Carry: 480 lb.
Chariot Pull: 2300 lb.
Donkey or Mule
Cost: 8 gp
Ani. Carry: 420 lb.
Chariot Pull: 2000 lb.
Elephant
Cost: 200 gp
Ani. Carry: 1320 lb.
Chariot Pull: 6500 lb.
Horse, Draft
Cost: 50 gp
Ani. Carry: 540 lb.
Chariot Pull: 2600 lb.
Horse, Riding
Cost: 75 gp
Ani. Carry: 480 lb.
Chariot Pull: 2300 lb.
Pony
Cost: 30 gp
Ani. Carry: 225 lb.
Chariot Pull: 1025 lb.
Warhorse
Cost: 400 gp
Ani. Carry: 540 lb.
Chariot Pull: 2600 lb.
Axe Beak
Cost: 50 gp
Ani. Carry: 420 lb.
Chariot Pull: 2000 lb.
Ox
Cost: 15 gp
Ani. Carry: 1000 lb.
Chariot Pull: 4900 lb.
† The weight of the vehicle has already been subtracted. Be sure to subtract the weight of any drivers.
Feed (per day)
Cost: 5 cp
Cheap: 4 cp
Expensive: 1 sp
Weight: 10 lb.
Saddle
Cost: 60 gp
Cheap: 48 gp
Expensive: 120 gp
Weight: 40 lb.
An exotic saddle is required for riding any aquatic or flying mount.
Cost: 20 gp
Cheap: 16 gp
Expensive: 40 gp
Weight: 30 lb.
A military saddle braces the rider, helping stay seated on an active mount in battle. It gives a creature advantage on any check they make to remain mounted.
Pack Saddle
Cost: 5 gp
Cheap: 4 gp
Expensive: 10 gp
Weight: 15 lb.
Riding Saddle
Cost: 10 gp
Cheap: 8 gp
Expensive: 20 gp
Weight: 25 lb.
Cost: 4 gp
Cheap: 3 gp
Expensive: 8 gp
Weight: 8 lb.
Saddle bags, come with two large pouches, one on each side of the animal.

Optional Capacity: The bags hold 50 lbs. in total. Reasoning: A backpack weighs 5 lbs, and holds 30 lbs of goods. Since saddlebags weigh 8 lb, it can be believed to hold about 50% more weight. We 'round up' because saddle bags don't need to be as durable as a worn backpack (which need to withstand battle, climbing and other rugged activity)
Cost: 35 gp
Cheap: 28 gp
Expensive: 70 gp
Weight: 400 lb.
A four-wheeled vehicle, usually drawn by horse or oxen, primarily used for carrying goods. Most wagons are pulled by a single horse, although 2 horses can pull a wagon as well.
Wagon Carrying Capacity

An animal pulling a carriage, cart, chariot, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Below is how much weight the vehicle can carry with a single specific animal.

Carrying Capacity:
Animal
Animal Cost
Animal Carry Capacity
Wagon Capacity
Camel
Cost: 50 gp
Ani. Carry: 480 lb.
Wagon Pull: 2000 lb.
Donkey or Mule
Cost: 8 gp
Ani. Carry: 420 lb.
Wagon Pull: 1700 lb.
Elephant
Cost: 200 gp
Ani. Carry: 1320 lb.
Wagon Pull: 6200 lb.
Horse, Draft
Cost: 50 gp
Ani. Carry: 540 lb.
Wagon Pull: 2300 lb.
Horse, Riding
Cost: 75 gp
Ani. Carry: 480 lb.
Wagon Pull: 2000 lb.
Pony
Cost: 30 gp
Ani. Carry: 225 lb.
Wagon Pull: 725 lb.
Warhorse
Cost: 400 gp
Ani. Carry: 540 lb.
Wagon Pull: 2300 lb.
Axe Beak
Cost: 50 gp
Ani. Carry: 420 lb.
Wagon Pull: 1700 lb.
Ox
Cost: 15 gp
Ani. Carry: 1000 lb.
Wagon Pull: 4600 lb.
† The weight of the vehicle has already been subtracted. Be sure to subtract the weight of any drivers.
Barding
Cost: 20 gp
Cheap: 16 gp
Expensive: 40 gp
Weight: 16 lb.
Barding is armor designed to protect an animal’s head, neck, chest, and body. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Cost: 40 gp
Cheap: 32 gp
Expensive: 80 gp
Weight: 20 lb.
Barding is armor designed to protect an animal’s head, neck, chest, and body. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Cost: 180 gp
Cheap: 144 gp
Expensive: 360 gp
Weight: 26 lb.
Barding is armor designed to protect an animal’s head, neck, chest, and body. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Cost: 40 gp
Cheap: 32 gp
Expensive: 80 gp
Weight: 24 lb.
Barding is armor designed to protect an animal’s head, neck, chest, and body. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Cost: 200 gp
Cheap: 160 gp
Expensive: 400 gp
Weight: 40 lb.
Barding is armor designed to protect an animal's head, neck, chest, and body. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
100 gp
80 gp
200 gp
40 lb.
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
150 gp
120 gp
300 gp
40 lb.
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
180 gp
144 gp
360 gp
40 lb.
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
200 gp
160 gp
400 gp
40 lb.
Steel is the defauft metal to make armor.
300 gp
260 gp
500 gp
40 lb.
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
700 gp
660 gp
900 gp
40 lb.
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
1,000 gp
960 gp
1,200 gp
20 lb.
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Cost: 200 gp
Cheap: 160 gp
Expensive: 400 gp
Weight: 90 lb.
Barding is armor designed to protect an animal's head, neck, chest, and body. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
100 gp
80 gp
200 gp
90 lb.
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
150 gp
120 gp
300 gp
90 lb.
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
180 gp
144 gp
360 gp
90 lb.
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
200 gp
160 gp
400 gp
90 lb.
Steel is the defauft metal to make armor.
300 gp
260 gp
500 gp
90 lb.
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
700 gp
660 gp
900 gp
90 lb.
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
1,000 gp
960 gp
1,200 gp
45 lb.
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Cost: 1,600 gp
Cheap: 1,280 gp
Expensive: 3,200 gp
Weight: 40 lb.
Barding is armor designed to protect an animal's head, neck, chest, and body. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
800 gp
640 gp
1,600 gp
40 lb.
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
1,200 gp
960 gp
2,400 gp
40 lb.
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
1,440 gp
1,152 gp
2,880 gp
40 lb.
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
1,600 gp
1,280 gp
3,200 gp
40 lb.
Steel is the defauft metal to make armor.
2,000 gp
1,600 gp
4,000 gp
40 lb.
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
2,100 gp
1,780 gp
3,700 gp
40 lb.
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
2,400 gp
2,080 gp
4,000 gp
20 lb.
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Cost: 3,000 gp
Cheap: 2,400 gp
Expensive: 6,000 gp
Weight: 80 lb.
Barding is armor designed to protect an animal's head, neck, chest, and body. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
1,500 gp
1,200 gp
3,000 gp
80 lb.
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
2,250 gp
1,800 gp
4,500 gp
80 lb.
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
2,700 gp
2,160 gp
5,400 gp
80 lb.
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
3,000 gp
2,400 gp
6,000 gp
80 lb.
Steel is the defauft metal to make armor.
3,750 gp
3,000 gp
7,500 gp
80 lb.
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
3,500 gp
2,900 gp
6,500 gp
80 lb.
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
3,800 gp
3,200 gp
6,800 gp
40 lb.
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Cost: 120 gp
Cheap: 96 gp
Expensive: 240 gp
Weight: 80 lb.
Barding is armor designed to protect an animal's head, neck, chest, and body. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
60 gp
48 gp
120 gp
80 lb.
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
90 gp
72 gp
180 gp
80 lb.
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
108 gp
86 gp
216 gp
80 lb.
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
120 gp
96 gp
240 gp
80 lb.
Steel is the defauft metal to make armor.
220 gp
196 gp
340 gp
80 lb.
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
620 gp
596 gp
740 gp
80 lb.
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
920 gp
896 gp
1,040 gp
40 lb.
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Cost: 300 gp
Cheap: 240 gp
Expensive: 600 gp
Weight: 110 lb.
Barding is armor designed to protect an animal's head, neck, chest, and body. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
150 gp
120 gp
300 gp
110 lb.
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
225 gp
180 gp
450 gp
110 lb.
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
270 gp
216 gp
540 gp
110 lb.
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
300 gp
240 gp
600 gp
110 lb.
Steel is the defauft metal to make armor.
400 gp
340 gp
750 gp
110 lb.
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
800 gp
740 gp
1,100 gp
110 lb.
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
1,100 gp
1,040 gp
1,400 gp
55 lb.
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Cost: 800 gp
Cheap: 640 gp
Expensive: 1,600 gp
Weight: 120 lb.
Barding is armor designed to protect an animal's head, neck, chest, and body. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
400 gp
320 gp
800 gp
120 lb.
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
600 gp
480 gp
1,200 gp
120 lb.
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
720 gp
576 gp
1,440 gp
120 lb.
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
800 gp
640 gp
1,600 gp
120 lb.
Steel is the defauft metal to make armor.
1,000 gp
800 gp
2,000 gp
120 lb.
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
1,300 gp
1,140 gp
2,100 gp
120 lb.
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
1,600 gp
1,440 gp
2,400 gp
60 lb.
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.
Cost: 6,000 gp
Cheap: 4,800 gp
Expensive: 12,000 gp
Weight: 130 lb.
Barding is armor designed to protect an animal's head, neck, chest, and body. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.
Optional Metal Types
Cost
(Norm)
Cost
(Low)
Cost
(High)
WeightWt
3,000 gp
2,400 gp
6,000 gp
130 lb.
Whenever a creature wearing armor made of copper sustains a critical hit, the armor loses 2 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Copper typically costs half as much as steel armor.
4,500 gp
3,600 gp
9,000 gp
130 lb.
Whenever a creature wearing armor made of bronze sustains a critical hit, the armor loses 1 AC. When the armor loses more than 5 AC, the armor is destroyed. A blacksmith can repair 1 AC per hour, provided the smith has the proficiency, tools and a viable heat source. Bronze typically costs 75% of steel armor.
5,400 gp
4,320 gp
10,800 gp
130 lb.
Any armor that is made from iron that has a strength requirement to wear, increases by 1. Iron armor costs 90% the price of steel armor.
6,000 gp
4,800 gp
12,000 gp
130 lb.
Steel is the defauft metal to make armor.
7,500 gp
6,000 gp
15,000 gp
130 lb.
Silvered armor grants the wearer advantage on all saves against attacks that can cause lycanthrophy. Silver costs an additional 100gp, or 25% more than steel armor (whichever is larger).
6,500 gp
5,300 gp
12,500 gp
130 lb.
Any critical hit against a creature wearing adamantine armor is treated as a normal hit. Adamantine armor costs 500gp more than the price of steel armor.
6,800 gp
5,600 gp
12,800 gp
65 lb.
Mithral armor does not have any strength requirement, and does not impose disadvantage on stealth rolls. Mithrail costs 800gp more than steel armor.


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