Pit Fighting Downtime Activity in D&D 5e

Downtime Activity
Pit Fighting

Player's Rolls
Athletics
(or Att Roll)
Acrobatics
(or Att Roll)
Constitution
(or Att Roll)
Hit Die Roll
(Largest Hit Die)

Pit Fighting

This page lists rules for pit fighting during a player's downtime. Pit fighting requires at least one week of effort, devoted to setting up matches, training, and learning the local rules. Follow the instructions below.

  1. Have the player perform three different rolls: Strength (Athletics), Dexterity (Acrobatics) and a Constitution check (plus a bonus equal to a roll of their highest hit die).
    If desired, the character can replace one of these skill checks with an attack roll using one of the character's weapons. Enter the three rolls in the appropriate fields.
  2. A big part of the challenge in pit fighting lies in the unknown nature of a character's opponents. Therefore, the DC for each of the checks is 5 + 2d10, which is rolled automatically when submitting this page.
  3. Click submit
When clicking submit, the page will reload and output a result based on the player's rolls.

Note: There is a 10% chance of complications (see the chart at the bottom of the page).

Pit Fighting Complication

Optionally, the DM can allow complications that occur as a result of pit fighting. Characters involved in pit fighting must deal with their opponents, the people who bet on matches, and the matches' promoters. Every workweek spent pit fighting brings a 10 percent chance of a complication, examples of which are below.

d8 Complication
1 Complication:  An opponent swears to take revenge on you.
2 Complication:  A crime boss approaches you and offers to pay you to intentionally lose a few matches.
3 Complication:  You defeat a popular local champion, drawing the crowd's ire.
4 Complication:  You defeat a noble's servant, drawing the wrath of the noble's house.
5 Complication:  You are accused ofcheating. Whether the allegation is true or not, your reputation is tarnished.
6 Complication:  You accidentally deliver a near-fatal wound to a foe.
7 Complication:  While you are fighting, someone steals 25gp from your belongings.
8 Complication:  You are accused of using magic during your bout, and word spreads through town. Superstitious shopkeepers and tavern owners refuse to do business with you.
† Might involve a rival.


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