PolymorphFamiliar Options
Giant Snail
Giant Snail
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 22 (4d10)
Speed 10 ft., climb 10 ft.
Str
15 (+2)
Dex
3 (-4)
Con
11 (0)
Int
3 (-4)
Wis
10 (0)
Cha
3 (-4)
Senses Darkvision 60 ft., Passive Perception 10
Languages —
Challenge ¼ (50 XP)
Salt Osmosis: Whenever the snail starts its turn in contact with a pound or more of salt, it takes 1d4 necrotic damage. Using an action to sprinkle a pound of salt on the snail deals 1d4 necrotic damage to it immediately and another 1d4 necrotic damage to it at the start of its next turn (after which the salt rubs off), provided the snail has not withdrawn into its shell.
Actions
Slam:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) bludgeoning damage.
Shell Defense: The snail withdraws into its shell, gaining a +4 bonus to its AC until it emerges. It can emerge from its shell as a bonus action on its turn.
These large mollusks are slug-like creatures partly enclosed in a calcium carbonate shell. They retreat into their hardy shells when threatened, and are particularly susceptible to being injured by contact with salt.